Friday, 14 June 2013

how to search google for RAPIDSHARE links




If you wanna find some apps, files etc on rapidshare.de via google, do the following.

Paste this into the google search window (not the adress bar):

site:rapidshare.de -filetype:zip OR rar daterange:2453402-2453412

* this searches the site rapidshare.de for any file that is rar or zip, and
has been indexed between 1-11 February.

dvd site:rapidshare.de -filetype:zip OR rar daterange:2453402-2453412

* this is the same search but it specifically searches for "dvd" with the same
search criteria, so any app posted with the word dvd in it will be found.

There are mainly three criteria to keep in mind when doing this search.

1. site: your site of choice to search

2. filetype: filetypes you wanna search,if you put a "OR" after the first
filetype you can add more.

3. daterange: (start date-enddate)

* this uses the "julian calendar", converter can be found here:

Code:
http://aa.usno.navy.mil/data/docs/JulianDate.html

How to recover MOST of scratched CD data discs



I learn an old thecnique to how to recover damaged or scratched disks
with some lost of data. In this case i have one borrowed game - MAX PAYNE 2
with a chunck of 4 mb lost with a scratch in CD1 Install. Here we cover some
special thecniques of how to create a full working CD from the scratched one.

First some tools will be needed:

1. Alcohol 120%
2. UltraISO
3. Windows XP/2000 (not tested on 95/98/me)
3. Small piece of cotton
4. Dry cleaner paper
5. Finally, oil for cooking.

First step - preparing the CD

Get the cotton and drop some water, start cleaning vertically the surface of CD.
Do it 3 times and dry the water with a piece of dry cleaner paper. With a new piece
of cotton, drop some oil for cooking and start to wet the surface like you are
washing the CD with the oil. Dry carefully now. Some particles of oil will stay on the
microsurface of the scrath. It's okay. Seems the oil helps the laser of the CD/DVD driver
to read the surface again. Sure this will work with small unreadable scratchs - some hard
scratchs loose parts of the surface of the CD where we have data and it's lost forever.
But if it is loosed try anyway. Whith this tip 80% of the small scratched CD's coud be
recovered.

Second Step - testing the CD

With Alcohol 120% make an ISO - image making wizard - and lets see if the app can
read the loosed surface. In my case Alcohol 120% had recovered 60% of the data.
This is not enough. Have tryed other appz, they do not recover all the data. But the
CD/DVD driver laser CAN recover all data in this case. the data is still there, what we do?

third step - making the new CD

With the main copy system of windows explorer you can do it. Just create one folder
with the same name of the CD label for future burn reference, and copy the CD content
to the folder. When the CD copy process find the scratch, in majority of the cases, it's
slow down the reading and will recover ALL loosed data.If not, it just tell you there's
an unreadable sector. In this case your CD is lost. But it's not my case, finally
windows explorer got all the data from the scratch and made a copy in the folder.
with the ultraISO, wrote the original CD label, drop the content of the folder and
save as Iso. You can Test the new CD just mounting the iso in the Alcohol 120%. In my
case i did ISO of the two discs from MAX PAYNE 2 and tested installing from the mounted
ISO. Works like a charm. I got the 4 mb lost again. So, I have burned the CD and now i
have a working copy from the scratched one.

Sounds too bizzarre, but works. Course you can jump the cleaning process and try to copy
the content with Windows explorer. But in my case did not work without oil...

How To optimize DSL-CABLE connection speed

First, u need to goto Start, then run. Type in regedit in the box. Next, goto the folder HKEY_LOCAL_MACHINE\System\CurrentControlSet\VxD\MSTCP
Now, find the string DefaultRcvWindow . Now, edit the number to 64240 then restart your computer. There you go. High speed cable modem now with out dloading a program. Original value is 373360

How to modify *.exe files



learn how to change *.exe files, in 5 easy steps:

1) Don't try to modify a prog by editing his source in a dissasembler.Why?
Cause that's for programmers and assembly experts only.

try to view it in hex you'll only get tons of crap you don't understand.
First off, you need Resource Hacker(last version). It's a resource editor-
very easy to use, You can download it at h**p://www.users.on.net/johnson/resourcehacker/

2) Unzip the archive, and run ResHacker.exe. You can check out the help file too


3) You will see that the interface is simple and clean. Go to the menu FileOpen or press Ctrl+O to open a file. Browse your way to the file you would like to edit. You can edit *.exe, *.dll, *.ocx, *.scr and *.cpl files, but this tutorial is to teach you how to edit *.exe files, so open one.

4) In the left side of the screen a list of sections will appear.
The most common sections are
-String table;
-RCData;
-Dialog;
-Cursor group;
-Bitmap;
-WAV.
*Icon: You can wiew and change the icon(s) of the program by double-clicking the icon section,chossing the icon, right-clicking on it an pressing "replace resource". After that you can choose the icon you want to replace the original with.
*String table: a bunch of crap, useful sometimes, basic programming knowladge needed.
*RCData: Here the real hacking begins. Modify window titles, buttons, text, and lots more!
*Dialog:Here you can modify the messages or dialogs that appear in a program. Don't forget to press "Compile" when you're done!
*Cursor group: Change the mouse cursors used in the program just like you would change the icon.
*Bitmap: View or change images in the programs easy!
*WAV:Change the sounds in the prog. with your own.


5) In the RCData,Dialog,Menu and String table sections you can do a lot of changes. You can modify or translate the text change links, change buttons, etc.


TIP: To change a window title, search for something like: CAPTION "edit this".
TIP: After all operations press the "Compile Script" button, and when you're done editing save, your work @ FileSave(Save as).
TIP: When you save a file,the original file will be backed up by default and renamed to Name_original and the saved file will have the normal name of the changed prog.
TIP: Sometimes you may get a message like: "This program has a non-standard resource layout... it has probably been compressed with an .EXE compressor." That means that Resource Hacker can't modify it because of it's structure.

How To make your own Radio Station ...





::Must HAVE Winamp (Any Version)::

First, things First your speed has to be at least 256/64 kbps (which means Dial-up users, will have alot of latency, just dnt bother)

Second, your going to have to have a domain, an updated one with the current i.p active. (Could be anything e.g. My sig)

Now, Your gonna have to download the Shoutcast Files.

Go to
:
www.shoutcast.com

to get the files.

Ok After downloading these, installing Both of them in any order i dnt care. Go to START>PROGRAM FILES>SHOUTcast DNAS>EDIT SHOUTCAST DNS CONFIG.

Ok your gonna have to Configure it:
Go Down and where it says password: change (that means your gonna have to change it to whatever, make sure u remember)

The Portbase: change it to whatever port you want it
Maxusers: (lets be realistic here, dnt put in 10000, like NXS's radio station) your bandwidth has to be extremely good, if your cable, 50 user max is ok, ADSL should stay below 10 users, and T1 connections should do whatever tickles there fantasy.

EDIT>SAVE.

Open winamp, RIGHT CLICK>OPTIONS>PREFRENCES>DSP EFFECT> and choose the NULLSOFT SHOUTCAST.

Go to OUTPUT, and then click on Connection, Through the ADDRESS, type your address which you have done through
Code:
www.no-ip.com

PORT NUMBER, whatever u did in the EDIT.txt, and your password.

Then go to Encoder, and choose your quality of your music. Go back to OUTPUT>OUTPUT CONFIG> YELLOW PAGES. this is your advertisemant information. dow hatever you like there.

Now Connect. to check that your Radio os on-line go to http:// (your address that you added in the prefrence)

How to make key generators?


-===========================-
Introduction
------------
I take no responsibility of the usage of this information.
This tutorial, is for educational knowledge ONLY.
Hi there, in this tutorial, I intend to teach you how to make a pretty
simple keygen, of a program called W3Filer 32 V1.1.3.
W3Filer is a pretty good web downloader...
I guess some of you might know the program.
I`ll assume you know:
A.How to use debugger (in this case, SoftIce).
B.How to crack, generally (finding protection routines,patching them,etc...).
C.How to use Disassembler (This knowledge can help).
D.Assembly.
E.How to code in Turbo Pascal ™.
Tools you`ll need:
A.SoftIce 3.00/01 or newer.
B.WD32Asm. (Not a must).
C.The program W3Filer V1.13 (if not provided in this package), can be found in
www.windows95.com I believe.
D.Turbo Pascal (ANY version).
Well, enough blah blah, let's go cracking...
Run W3Filer 32.
A nag screen pops, and , demands registration (Hmm, this sux ;-)) Now,
We notice this program has some kind of serial number (Mine is 873977046),
Let's keep the serial in mind, I bet we`ll meet it again while we're on
the debugger.
Well, now, let's put your name and a dummy reg code...
set a BP on GetDlgItemTextA, and, press OK.
We pop inside GetDlgItemTextA, Lets find the registration routine...
I`ll save you the work, the registration routine is this:
:00404DB2 8D95A8FAFFFF lea edx, dword ptr [ebp+FFFFFAA8]
:00404DB8 52 push edx ---> Your user name here.
:00404DB9 E80B550000 call 0040A2C9 ---> Registration routine.
:00404DBE 83C408 add esp, 00000008 ---> Dunno exactly what is it.
:00404DC1 85C0 test eax, eax ---> Boolean identifier, 0 if
:00404DC3 7D17 jge 00404DDC ---> registration failed, 1 if
OK.
Well, Let's enter the CALL 40A2C9, and see what's inside it:
(Please read my comments in the code).
* Referenced by a CALL at Addresses:
|:00404DB9 , :00407F76
|
:0040A2C9 55 push ebp
:0040A2CA 8BEC mov ebp, esp
:0040A2CC 81C4B0FEFFFF add esp, FFFFFEB0
:0040A2D2 53 push ebx
:0040A2D3 56 push esi
:0040A2D4 57 push edi
:0040A2D5 8B5508 mov edx, dword ptr [ebp+08]
:0040A2D8 8DB500FFFFFF lea esi, dword ptr [ebp+FFFFFF00]
:0040A2DE 33C0 xor eax, eax
:0040A2E0 EB16 jmp 0040A2F8
* Referenced by a (U)nconditional or ©onditional Jump at Address:
|:0040A2FB©
|
:0040A2E2 0FBE0A movsx ecx, byte ptr [edx] ----> Here Starts the
interesting part.
:0040A2E5 83F920 cmp ecx, 00000020 ----> ECX is the the current
char in the user name, Hmm, 20h=' '...
:0040A2E8 740D je 0040A2F7 ----> Let's see,
:0040A2EA 8A0A mov cl, byte ptr [edx] ----> Generally, all this loop
does, is copying
the user name from
[EDX], to [ESI], WITHOUT the spaces!
(Keep this in mind! ).
:0040A2EC 880C06 mov byte ptr [esi+eax], cl
:0040A2EF 42 inc edx
:0040A2F0 40 inc eax
:0040A2F1 C6040600 mov byte ptr [esi+eax], 00
:0040A2F5 EB01 jmp 0040A2F8
* Referenced by a (U)nconditional or ©onditional Jump at Address:
|:0040A2E8©
|
:0040A2F7 42 inc edx
* Referenced by a (U)nconditional or ©onditional Jump at Addresses:
|:0040A2E0(U), :0040A2F5(U)
|
:0040A2F8 803A00 cmp byte ptr [edx], 00
:0040A2FB 75E5 jne 0040A2E2 ----------------> This is the loop , we got
what it does,
Let's continue tracing
the code...
:0040A2FD 56 push esi --------> The user name is pushed, in order
to
Upcase it's chars.
* Reference To: USER32.CharUpperA, Ord:0000h
|
:0040A2FE E80F330000 Call User!CharUpper ---> After this, our name is in
upper case.
:0040A303 56 push esi -----> Our name in upper case here.
* Reference To: cw3220mt._strlen, Ord:0000h
|
:0040A304 E86F300000 Call 0040D378 ---> This is the length of our name.
:0040A309 59 pop ecx
:0040A30A 8BC8 mov ecx, eax ---> ECX=Length.
:0040A30C 83F904 cmp ecx, 00000004 ---> Length>=4 (MUST).
:0040A30F 7D05 jge 0040A316 ---> Let's go to this address...
:0040A311 83C8FF or eax, FFFFFFFF
:0040A314 EB67 jmp 0040A37D
* Referenced by a (U)nconditional or ©onditional Jump at Address:
|:0040A30F©
|
:0040A316 33D2 xor edx, edx
:0040A318 33C0 xor eax, eax
:0040A31A 3BC8 cmp ecx, eax
:0040A31C 7E17 jle 0040A335 ---> (Not important, just another useless
checking).
===================================================================================
============ FROM HERE AND ON, THE IMPORTANT CODE, PAY ATTENTION ==================
===================================================================================
One thing before we continue, EDX = 00000000h as we enter to the next instructions.
* Referenced by a (U)nconditional or ©onditional Jump at Address:
|:0040A333©
|
:0040A31E 0FBE1C06 movsx ebx, byte ptr [esi+eax] ---> EBX <--- char in user
name, offset EAX.
:0040A322 C1E303 shl ebx, 03 -----> Hmm, it shl's the char by 03h...
(Remember that).
:0040A325 0FBE3C06 movsx edi, byte ptr [esi+eax] ---> Now EDI <--- Char in
user name , offset EAX.
:0040A329 0FAFF8 imul edi, eax -----> It multiplies the char by the
offset in user name! (Remember that).
:0040A32C 03DF add ebx, edi -----> Adds the result to EBX (That was
Shelled (Ding Dong =)).
:0040A32E 03D3 add edx, ebx -----> EDX=EDX+EBX!!! - This is the CORE
of this registration routine!!!
:0040A330 40 inc eax -----> Increase EAX by one (next char).
:0040A331 3BC8 cmp ecx, eax
:0040A333 7FE9 jg 0040A31E ----> If ECX<EAX then, we leave the
loop.
* Referenced by a (U)nconditional or ©onditional Jump at Address:
|:0040A31C©
|
:0040A335 A120674100 mov eax, dword ptr [00416720] ---> HMMMMMM, What's in
here?????
:0040A33A C1F803 sar eax, 03 ---------> WAIT! Please type in SIce '?
EAX'
Does this number in EAX look
familiar to us? ;-)
If you still don`t understand,
than, It's
our SERIAL NUMBER! (PLEASE, take
your time, and check by
yourself - don`t trust me!). OK,
so now we know,
That it SHR's EAX by 03 (SAR is
almost identical to SHR).
:0040A33D 03D0 add edx, eax ---------> Hmm, it adds the result from the
loop, the serial number shr'd by 03h
:0040A33F 52 push edx -------> Let's continue. (At this point, I
can tell you , the reg number, is
in EDX - only that the reg number
is in HEX --> That's how you enter it).
* Possible StringData Ref from Data Obj ->"%lx"
|
:0040A340 685EF54000 push 0040F55E
:0040A345 8D95B0FEFFFF lea edx, dword ptr [ebp+FFFFFEB0]
:0040A34B 52 push edx
* Reference To: USER32.wsprintfA, Ord:0000h
|
:0040A34C E8E5320000 Call 0040D636 -------> This one, does HEX2STR (Takes
the value from EDX, and turns it to an hex string).
:0040A351 83C40C add esp, 0000000C
:0040A354 8D8DB0FEFFFF lea ecx, dword ptr [ebp+FFFFFEB0] -----> type 'd ecx' -
THIS is the reg number! That's enough for us, the rest of
the code, is
just for comparing the correct reg code with ours.
:0040A35A 51 push ecx
* Reference To: USER32.CharLowerA, Ord:0000h
|
:0040A35B E8B8320000 Call 0040D618
:0040A360 8D85B0FEFFFF lea eax, dword ptr [ebp+FFFFFEB0]
:0040A366 50 push eax
:0040A367 FF750C push [ebp+0C]
* Reference To: cw3220mt._strcmp, Ord:0000h
|
:0040A36A E875300000 Call 0040D3E4
:0040A36F 83C408 add esp, 00000008
:0040A372 85C0 test eax, eax
:0040A374 7405 je 0040A37B
:0040A376 83C8FF or eax, FFFFFFFF
:0040A379 EB02 jmp 0040A37D
* Referenced by a (U)nconditional or ©onditional Jump at Address:
|:0040A374©
|
:0040A37B 33C0 xor eax, eax
* Referenced by a (U)nconditional or ©onditional Jump at Addresses:
|:0040A314(U), :0040A379(U)
|
:0040A37D 5F pop edi
:0040A37E 5E pop esi
:0040A37F 5B pop ebx
:0040A380 8BE5 mov esp, ebp
:0040A382 5D pop ebp
:0040A383 C3 ret
Making the actual Keygen
~~~~~~~~~~~~~~~~~~~~~~~~
Now, after I've explained how does the program calculate the registration
code, you can either write your own keymaker, without looking at my code, or
look at my code (in Turbo Pascal - sorry for all you C lovers ;-) Next time).
That's it, here's the source of my keygen:
------------------- Cut here ---------------------------------------------
Program W3FilerKeygen;
var
Key,SerialNum,EB,ED,digit:Longint;
I,x:Byte;
Name,KeyHex:String;
begin
Writeln(' W3Filer32 V1.1.3 Keymaker');
writeln('Cracked by ^pain^ ''97 / Rebels!');
Write('Your Name:'); { Read the name }
readln(Name);
Write('Serial Number:');
readln(SerialNum); {Yes, we need the serial number for the calculation!}
Key:=0;
x:=0;
For I:=1 to length(Name) do
begin
Name[I]:=upcase(Name[i]);
If Name[I]<>' ' then begin
eb:=ord(Name[I]) shl 3; {EB = Name[I] Shl 03h}
Ed:=ord(Name[I]); {ED = Name[I]}
ed:=ed*(x); {ED=ED*Offset}
inc(x);
eb:=eb+ed; {Add ED to EB}
Key:=Key+EB; {Add EB to KEY}
end;
end;
Key:=Key+(SerialNum shr 3); { Add SerialNum shr 03h to Key}
{ From here, this is just HEX2STRING --> I`m quite sure it's
Self explaintory, else - go and learn number bases again! ;-)}
KeyHex:='';
repeat
digit:=Key mod 16;
key:=key div 16;
If digit<10 then KeyHex:=Chr(Digit+ord('0'))+KeyHex;
If digit>10 then KeyHex:=Chr(Digit-10+ord('a'))+KeyHex;
until key=0;
writeln('Your Key:',KeyHex);
writeln(' Enjoy!');
end.

How To Make An Animted Logo, the easy way

Things you will need:
QUOTE
1. Photoshop or Paintshop (any versions)
2. Xara3D 5.xx
3. Jasc animation shop 3.xx
4. DUH!! A pic you want as a logo LOL

Things you MIGHT need:
      1. a computer
      2. Internet connection
      3. consciousness
      4. corn on the cob

Here they are for your convinience:
Adobe Photoshop CS v8.0                thanx to TheCollector
http://www.shareordie.com/index.php?showto...85&hl=Photoshop

Jasc Paint Shop Pro 9.0 Retail        thanx to arclite
http://www.shareordie.com/index.php?showto...&hl=Jasc&st=100

Xara3D 5.02                            thanx to Zabref
http://www.shareordie.com/index.php?showtopic=6512&hl=XARA

Jasc Animation Shop 3.11              thanx to sev7en
http://www.shareordie.com/index.php?showtopic=34928&hl=


Steps:
1. Using your photo editor fix/touch up you pic/logo to your liking….too easy(example bellow)
user posted image

2. Save it some where easy to find, for example “C:\pictures” or “C:\Windows\thecenterofhell\system\system32\system64\system128\???” although I don’t recommend the second one.

3.Open Xara3D 5.xx, press “Alt+T” or click on the “T” button on the LEFT PANEL erase all of the text in the window that pops up then press ok.
user posted image
user posted image

4. Press “Alt+U” or click on the yellow “U” surrounded in gray on the LEFT PANEL, check the “button” box and select a desire button type and leave this option window open you will need it again.
user posted image

5. Press the “At+X” or click the black “X” on the LEFT PANEL, click “load texture” in the pop up window, find the picture you made/adjusted and highlight it then click open or just double-click it. Use the “size, x, y, angle” sliders to adjust the picture or “texture” and in the “button options” windows use the “stretch, corners”(corners, only if using this option you can adjust) to adjust the button size.
user posted image

6. Press “Alt+A” or click the black “A” on the LEFT PANEL with what looks like to me is a half-halo with an arrow tip!? Anyway, here is a quick rundown on what the options here do: (BY THE WAY TO ACTIVATE OR “PREVIEW ANIMATION” PRESS “Ctrl+spacebar”).
user posted image


     A. Frames per cycle: This is the number of frames for each complete cycle through the animation sequence. The greater the number of frames the smoother the animation. The drawback is that the file is bigger - this is a big disadvantage for web graphics. You may need to try different values to get the best results.
     B. Frames per second: The animation speed. Slow speeds can give jerky movement. High speeds can also give jerky movement as the program displaying the animation may not be able to keep up. Again you may need to try different values.
     C. Pause: This pauses the first frame before continuing the rest of the animation. Type in a value in centiseconds (1/100ths of a second) - a 2 second pause is 200 cs. Note that this applies only to the first frame; use Frames per cycle and Frames per second to control the overall speed of the animation.
     D. Loop Value: Unchecked is Infinite, Any other value see for yourself. Lmao
     E. Loop: This lets you specify how many times the animation should repeat itself. Note that some browsers take any value other than 1 to mean 'loop forever'. Therefore, your animation either plays once or forever.
     F. Style: This controls the type of animation:
Rotate 1 rotates all the text as one;    Rotate 2 rotates each character. (Buttons have a single Rotate option.) Rotate text/Rotate lights - select whether you want the text to rotate or the lights or both. You cannot rotate the shadow as this would create very large files. Direction - selects the direction of rotation.

Swing options: Swing 1 swings all the text as one; Swing 2 swings each character. (Buttons have a single Swing option.) Angle - how much you want the heading to swing.

Pulsate options: Pulsate 1 pulsates all the text as one; Pulsate 2 pulsates each character. (Buttons have a single Pulsate option.) Minimum text size - how far back to pulsate the text. Shrink+Grow & Grow+Shrink - only have an effect if you Pause the animation. These options select the starting point for the animation (maximum or minimum.)

      Fade options: Fade in - the heading emerges from the background color. Fade out - the heading merges into the  background color.   SO AFTER PICKING ONE………………..


7. On the top left go to FILE>>>EXPORT ANIMATION or press “Ctrl+Shift+X” and save in desired location.
user posted image

8. When the next window pops up (Export as animated gif save location then options): Experiment with each one to get it right, but remember the SoD rules about Siggys and Avatars.
user posted image
user posted image


Because Animated GIFs can be quite large, you may find that a 16 or 32 color, optimized palette per frame, produces the best results for the smallest file size. However you might need to experiment.
Dithering always makes GIFs look better, but also makes them larger. When outputting at 256 colors you may find that there is no need to turn dithering on.
Current Window Size lets you export just the area surrounding the text (Crop on) or the entire window area (Crop off.)
User Defined lets you specify the dimensions of the bitmap.